Sims Medieval Hands On
The 21st of February 2011, I got a Hands On experience with Sims Medieval. In this article I will give you my thoughts/opinions on it. I will say that during this Hands On experience I had only 2 hours ish and only played with CAS and the monarch . Before going to the event I had a list of ~22 questions prepared that I wanted to ask and investigate. Because of this I was fortunate that I got some time with Nicola Jenkins and she answered most of the questions, some of the answers are posted at the end, but most are written through out the article, not as Q&A.
I also wrote down a lot of things like all the types of food.
Disclaimer/random
I did not play final version of the game! Remember that while reading this. Also, I’m going to use the word authentic in this article. But I was, obviously, not born in medieval times. So my personal knowledge of that time comes from tv shows (tudors), movies (mist of avalon, a knights tale, first knight), books (R. Garcia y Robertson) and wikipedia.
Also I got the best experience you can have with a game, they put us behind beasts of computers. You know, those computers that us simmers dream of having and dream of how well our Sim games will run on it.
Now to the game!
First impressions.
Pretty
Beautiful
Overwhelming
Second impressions and first line of thoughts.
Impressed.
They took a bit of CAS, a bit of the menu, you obviously got the Sims themselves and there is furniture to interact with. But that is roughly where the similarities between Sims Medieval and Sims 3 stops. The rest is a completely new and a beautiful game. This is what impresses me. With Sims 2 stories, you had a dressed down version of Sims 2 and a bit of a story line. If you could play Sims 2, you could play Sims 2 stories. The 2 hours(ish) we had with Sims Medieval was not enough to even understand where all the buttons are or get properly into the game. This means that you can play a very long time with Sims Medieval.
We at TSR recently had a Medieval theme with medieval related downloads. I’m sorry to say and remember I’m very loyal to TSR it has been my internet-home for the last 8-9 years. But content wise, Sims Medieval beats TSR with a landslide, hands down, etc. It is just beautiful.
Starting your medieval Game.
You start the game with choosing a name for your kingdom and then you make a Monarch, every kingdom needs a Monarch. You choose the appearance (clothes, face, hair), you can also choose if he/she is young adult or elder. However the age is in appearance, an elder looking sim will still behave like a regular adult.
Of course if you take into account that in medieval times the harshness of the world and life expecentancy was quite different than it is these days. Elders had to be in fantastic shape as an elder.
The clothes and hair! The CLOTHES and HAIR!!!! *ahem, cough*yeah I was almost drooling in CAS. Look at the following screenshots. This is just monarch female, imagine each hero has their own clothes:
Few screenshots of hair/clothes and link to gallery
See the other screenshots here: http://www.thesimsresource.com/staff/sww/galleries/browse
What you will also notice, the faces/fabric look much more detailed and realistic than our cartoony Sims 3.
Traits
With these traits you decide how your sim acts in the game, a friendly sim obviously has different intereactions and options than a vulgar sim.
You pick 2 traits for your sim from the following list:
Adventurous |
---|
Charming |
Cook |
Creative |
Dedicated |
Earthy |
Eloquent |
Evil |
Excitable |
Friendly |
Fun-Loving |
Good |
Greedy |
Haggler |
Hopeful |
Jokester |
Loves Family |
Orphan |
Scholarly |
Solitary |
Unkempt |
Vain |
Vulgar |
Whale Ate My Parents |
Whale ate my parents trait?? The info in game says: ‘Carnivourous, Sim-eating whales were a constant threat back in Medieval times. Indeed, legend has it that the ocean was formed from the tears of orphaned children whose parents were devoured by these underwater menaces.’ :D
You also pick one fatal flaw, this is like an addiction. These are your fatal flaw options:
Arrogant |
---|
Bloodthirsty |
Compulsive gambler |
Cowardly |
Cruel |
Cursed |
Drunkard |
Fool |
Glutton |
Hubris |
Insecure |
Insomniac |
Licentious |
Morose |
Puny |
Uncouth |
Weak Constitution |
These affect your Sims life in such a way that a licentious sim needs a cuddle/kiss every once in a while or his focus (more on that later) drops. There is a rumour that you can overcome this fatal flaw, probably with a quest? Do not ask me about this, stalk your local EA person, I did not have enough time to explore this. I got the rumour from this page: http://thesimsmedieval.wikia.com/wiki/Fatal_Flaw
So the last thing to do is give your sim a name. There is a random name generator in game and it gives you medieval sounding names! Very useful. I want a name generator in Sims 3, pretty please.
The game itself
Ok made the perfect monarch, time to play the game!
The monarch starts in the castle, there are two types of rooms public and private. Private consists of a bathroom (no toilet for your sim! Chamber pot!), bedroom and a dining room (here you can also cook food and get ale (costs 60§). The public rooms has the throne, a scribe table a tactical map and more. On this tactical map you can see the different territories and kingdoms neighboring your kingdom and you can perform edicts.
An edict is an announcement of a law, often associated with monarchism. /wikipedia
The chance your edict passes depends on the relationships with people who can vote on it. *double check who these people are*. An edict can increase or decrease the relationship of your kingdom with the surrounding kingdoms. This adds a fun strategic bit, which I personally like. What will happen when the relationship becomes very low??
Needs/focus
The needs are less involved, your Sim only cares if they are hungry or tired. But when they are, they get a negative moodlet. Things like a cheap bed or bland food also gives negative moodlets, of course vice versa is true. Good beds/food/etc give positive moodlets. These in turn lower or raise your focus.
Focus is like ‘mood’ in Sims 3 however, they affect how well your sim does things. Like a low focus decreases the chance you win a sword fight. This is just an example, but imagine focus influences success/failure of the tasks your Sim does. We have a new learning curve, to find all the positive moodlets.
Quests and daily life (responsiblities).
It has been wildly advertised that your Sims can do quests, but what are they? They are in my opinion like a set of tasks your sim has to do from talking to sims, to spitting in a well. Imagine the adventures from World Adventures, but much more… well… detailed. There are also parts in the quest where your sim can choose not to do something. For example, my sim was told by her evil cousin to spit in someones face. I said that my Sim does not want to do this. This does not mean your quest stops, you move onto the next part, but the story is ‘you are too nice to spit in somones face’. World Adventures did not give options like that.
Next to the quest, your sim has two daily responsibilities, like writing a law or hunting a bear (yes you can hunt! Its like rabbit hole, Sim disappears for a short amount of time). You get a day to do these responsibilities, if you do not do them, your focus drops a lot.
So a quick summery of quests vs respnsibilities, both are tasks but quests you can take your time with and responsibilites have to be done in a short(ish) time frame.
This is how far I got with playing the monarch sim, I think I could have played this game for days if I was given the opportunity.
Kingdom mode
Kingdom mode is a like world view of your kingdom, you can see the different areas and buildings quite fast. In this mode you can also place buildings (note: NOT build, will come to that later). You have to spend resource points when you want to build like a hero building, your sim earns them by doing quests. Here is a list of all the areas I saw in the game:
A village (outside your gate) |
A shop for buying ingredients and other stuff. |
---|---|
Barracks |
Hero Building – Knight |
Castle |
Hero Building - Monarch |
Clinic |
Hero Building – Physician |
Docks |
Your ship is anchored here. |
Forest |
Can hunt boar here (for example) |
Graveyard & cove | |
Jacoban Cathedral |
Hero Building - Jacoban Priest |
King ball court | |
Lighthouse |
|
Market |
|
Peteran monastary |
Hero Building - Peteran Priest |
Smithy |
Hero Building – Blacksmith |
Tavern |
|
The judgement zone |
You can punish bad sims here ;) |
Town Square |
Interact with town folk. |
Watcher pavillion |
|
Wizard tower |
Hero Building – Wizard |
In kingdom mode you can also furnish your castle, furnish mode is similar to Sims 3 except different and more medieval icons (duh). You have the regular ‘category’ option to look for objects, however and this got me excited...
There was a collection option too! You could pick like noble themed objects and nature themed. Hopefully this is means the much hoped for collections will come to Sims 3 too. (please)
I wish I had more time to explore kingdom mode, but alas.
Angela and AnoeskaB got the chance to play a bit with the spy and they told me there are funny interactions like pickpocketing.
Questions/random things
My first question to Nicola Jenkins was this:
What makes this game interesting for fans of the regular Sims Franchise?
There is a lot in this Sims Medieval game we already love, but a lot of additional gameplay and its challenging to create and control Sims in medieval times.
My personal view, this is not a Sims game in such a way that we know. You do not go to work every day, build up your career, build up your charisma skill. There are no tasks like that. This is what makes it interesting, it is completely new.
Stories
The game is like one big story and you lead where it goes. Cannot wait to discuss with everyone in the community where their personal actions/choices got them where in the game!
The usual screenshot/video tools are there too btw :).
Religion
I know medieval times had a lot of conflicts with religion (english church/catholic/etc). But I was worried about religion in game, my sims are mine – I do not want the game to give them morals that at every step they do, something will smite them *extreme example* ;)
This is not the case, religion I would say is there as something that can be used while sims interact and may cause some dislike between sims. (I cannot confirm this, did not play with religion) There are two religions Jacoban and Preteran, and you can choose to play with them or not. You have to place the buildings in the game to get the religion.
Transportation
This question has been asked many times ‘are there horses, are there horses’ well NO there are no horses. Your sim walks everywhere, but your kingdom is not that large.
However, there is a ship that actually sails away!
Food
My monarch cooked her own food on a cauldron in her dining room, you get the ingredients for the food by collecting or hunting! For example, you see a shrub somewhere, you click on it and ‘discover’ and it turns out to be wildflowers, which you can then collect. Or you go hunt for boar and come back with 3 steaks of boar.
I found the amount of foods fascinating so I wrote it all down:
Gruel |
---|
Bear soup |
Bear stew – large |
Boar soup |
Boar stew large |
Double boar stew large |
Eel soup |
Eel stew large |
Fish stew large |
Fowl soup |
Frog soup |
Frog stew large |
Herring soup |
Hunters stew large |
Meat soup |
Mushroom soup |
Onion soup |
Pigeon soup |
Potato soup |
Rabbit soup |
Rabbit stew – large |
Salmon soup |
Seafood stew – large |
Seed porridge |
Stewed fowl – large |
Sweet porridge large |
Swordfish soup |
Tench soup |
Trout soup |
Turbot soup |
Turnip soup |
Vegetable soup |
Venison soup |
Venison stew – large |
Whale soup |
Whale stew – large |
Next to food I also found ales! Cant have medieval times without ale, as you probably cannot drink the water. Drinking Ale does give you a hangover!
Ale |
---|
Wine |
Baley Ale |
Blood Moss Mary |
Cider |
Feast Ale |
Honey Mead |
Hypocores |
Mulled Wine |
Sparkling wine |
Sweet wine |
Wheat beer. |
Aging
There is pregnancy in game, but there is no aging. A child stays a child, does not become an adult. Shame, that does feel a bit like we are going back to Sims 1.
Money
A sim makes money by doing their profession, a physician makes money when he/she heals other sims for example.
Magic
The wizard adds funny looking magic, but I didn’t have much chance to explore this myself L
I did hear he meditates instead of sleeping, here is a screenshot:
Cheats
Yes there are cheats. Angela told me.
No, I have no clue which ones. I didn’t check myself.
Customizable vs authenticity.
As said before there is no build mode, there are also no patterns in create a sim and no custom content. So you may think ‘no way I am buying that game’, but take a few more min to think about it.
EA wanted to give us a medieval game, how would it stay authentic if we could do the same customizable capabilities as in Sims 3? For example I know maybe 3-5 house creators who are talented and patient enough to build a castle in the proper style, I am not one of them – it would just be a square building if I was given a build mode and it would be the same for most players.
So instead they took away that option and gave us a beautiful looking castle.
No custom clothes – have you looked at the screenshots, they clothes they supplied are GORGEOUS! So if you want to complain about no custom clothes, be my guest – I disagree and am happy with the clothes.
I think this game is great for players, especially those who do not like the need system in Sims 3, it’s a lot less in Sims Medieval. It also is great for story, screenshot and video people. But I can imagine for object/clothes and house builders that they will like it less.
For me however (a player) it is great and I want it now… sigh, 28 more days.
Thanks
Thanks goes to Angela and Anita for the invite to the Hands On event. The screens were taken at The Sims Medieval EU Community Day event (Hever Castle).
Blackgarden was a great help with writing this and last but not least Shouren from EA UK for checking some facts :)